.. _properties: Properties ========== Define properties for a fluid script. Hierarchy --------- **Valid Parent Blocks:** - :ref:`fluid` ID Properties ------------- This block should not have an ID. Parameters ---------- .. _properties-alcohol: **alcohol** `🔗 <#properties-alcohol>`_ Type: ``float`` No description .. _properties-calories: **Calories** `🔗 <#properties-calories>`_ Type: ``float`` The number of calories this fluid provides when consumed. .. _properties-carbohydrates: **Carbohydrates** `🔗 <#properties-carbohydrates>`_ Type: ``float`` The amount of carbohydrates this fluid provides when consumed. .. _properties-endurancechange: **enduranceChange** `🔗 <#properties-endurancechange>`_ Type: ``float`` The amount of endurance given back. .. _properties-fatiguechange: **fatigueChange** `🔗 <#properties-fatiguechange>`_ Type: ``float`` The amount of fatigue this fluid changes when consumed. Positive values increase fatigue, negative values decrease it. .. _properties-flureduction: **fluReduction** `🔗 <#properties-flureduction>`_ Type: ``float`` No description .. _properties-foodsicknesschange: **foodSicknessChange** `🔗 <#properties-foodsicknesschange>`_ Type: ``float`` The amount of food sickness provides. .. _properties-hungerchange: **HungerChange** `🔗 <#properties-hungerchange>`_ Type: ``float`` The amount of hunger this fluid changes when consumed. Positive values increase hunger, negative values decrease it. .. _properties-lipids: **Lipids** `🔗 <#properties-lipids>`_ Type: ``float`` The amount of lipids (fats) this fluid provides when consumed. .. _properties-painreduction: **painReduction** `🔗 <#properties-painreduction>`_ Type: ``float`` The amount of pain this fluid reduces when consumed. .. _properties-proteins: **Proteins** `🔗 <#properties-proteins>`_ Type: ``float`` The amount of proteins this fluid provides when consumed. .. _properties-stresschange: **StressChange** `🔗 <#properties-stresschange>`_ Type: ``float`` The amount of stress this fluid changes when consumed. Positive values increase stress, negative values decrease it. .. _properties-thirstchange: **ThirstChange** `🔗 <#properties-thirstchange>`_ Type: ``float`` The amount of thirst this fluid changes when consumed. Positive values increase thirst, negative values decrease it. .. _properties-unhappychange: **UnhappyChange** `🔗 <#properties-unhappychange>`_ Type: ``float`` The amount of unhappiness this fluid changes when consumed. Positive values increase unhappiness, negative values decrease it.