.. _vehicleenginerpm: vehicleEngineRPM ================ Unclear how the definition of this block works. Here's the jeep example from the base game: .. code-block:: cpp module Base { vehicleEngineRPM jeep { VERSION = 1, data { gearChange = 3000, afterGearChange = 2000, } data { gearChange = 3500, afterGearChange = 2000, } data { gearChange = 4000, afterGearChange = 2500, } data { gearChange = 4500, afterGearChange = 2800, } data { gearChange = 6000, afterGearChange = 4500, } } } Hierarchy --------- **Valid Parent Blocks:** - :ref:`module` **Possible Child Blocks:** - :ref:`data` ID Properties ------------- This block should have an ID. Parameters ---------- .. _vehicleenginerpm-version: **VERSION** `🔗 <#vehicleenginerpm-version>`_ Type: ``integer`` Unclear what this does, preferably keep it at 1.