alias#
Defines an alias for a list of tiles. This can be directly refered to in rule blocks to list a bunch of tiles in different blocks or to organize them by type. Say for example you can list all the trees in an alias to use later, or split by tree type to easily associate to a color.
Here is an example of how to use it:
alias
{
name = treez1
tiles = [
e_americanholly_1_3
e_americanholly_1_2
e_americanholly_1_1
e_americanlinden_1_11
e_americanlinden_1_10
e_americanlinden_1_15
e_americanlinden_1_14
e_canadianhemlock_1_3
e_canadianhemlock_1_2
e_canadianhemlock_1_1
e_carolinasilverbell_1_15
e_carolinasilverbell_1_14
e_cockspurhawthorn_1_15
e_cockspurhawthorn_1_14
e_cockspurhawthorn_1_13
e_dogwood_1_15
e_dogwood_1_14
e_easternredbud_1_15
e_easternredbud_1_14
vegetation_trees_01_13
vegetation_trees_01_14
vegetation_trees_01_15
vegetation_trees_01_8
vegetation_trees_01_9
vegetation_trees_01_10
vegetation_trees_01_11
vegetation_trees_01_17
]
}
rule
{
label = General Trees
bitmap = 1
color = 139 156 68
tiles = [
treez1
]
layer = 0_Vegetation
}
Hierarchy#
Valid Parent Blocks:
ID Properties#
This block should not have an ID.
Parameters#
- name 🔗
Type:
stringNo description
- tiles 🔗
Type:
AnyNo description