item#
Defines an item to register.
This block can be soft overridden in scripts.
Hierarchy#
Valid Parent Blocks:
Possible Child Blocks:
ID Properties#
This block should have an ID.
Parameters#
- AcceptItemFunction π
Type:
AnyNo description
Item types: container
- AcceptMediaType π
Type:
integerNo description
Default:
-1Item types: radio
- ActivatedItem π
Type:
AnyNo description
Item types: clothing, drainable, weaponpart
- AimingMod π
Type:
AnyNo description
Item types: weapon
- AimingPerkCritModifier π
Type:
AnyNo description
Item types: weapon
- AimingPerkHitChanceModifier π
Type:
AnyNo description
Item types: weapon
- AimingPerkMinAngleModifier π
Type:
AnyNo description
Item types: weapon
- AimingPerkRangeModifier π
Type:
AnyNo description
Item types: weapon
- Aimingtime π
Type:
AnyNo description
Item types: weapon
- AimingTimeModifier π
Type:
AnyNo description
Item types: weaponpart
- AimReleaseSound π
Type:
AnyNo description
Item types: weapon
- AlarmSound π
Type:
AnyNo description
Item types: alarmclock, alarmclockclothing
- Alcoholic π
Type:
AnyNo description
Item types: normal
- AlcoholPower π
Type:
AnyNo description
Item types: drainable
- AlwaysKnockdown π
Type:
AnyNo description
Item types: weapon
- AlwaysWelcomeGift π
Type:
AnyNo description
Item types: normal
- AmmoBox π
Type:
AnyNo description
Item types: weapon
- AmmoType π
Type:
AnyNo description
Item types: normal, weapon
- AngleFalloff π
Type:
AnyNo description
Item types: weapon
- AnimalFeedType π
Type:
AnyNo description
Item types: drainable, food
- AttachmentReplacement π
Type:
AnyNo description
Item types: container, radio
- AttachmentsProvided π
Type:
AnyNo description
Item types: clothing, container
- AttachmentType π
Type:
AnyNo description
Item types: drainable, normal, radio, weapon
- BadCold π
Type:
AnyNo description
Item types: food
- BadInMicrowave π
Type:
AnyUsed to set whether this item can cause a fire when put in a microwave, if set to true it will explode.
Item types: food
- BandagePower π
Type:
AnyNo description
Item types: normal
- BaseSpeed π
Type:
floatNo description
Default:
1.0Item types: weapon
- BaseVolumeRange π
Type:
AnyNo description
Item types: radio
- BiteDefense π
Type:
AnyNo description
Item types: clothing
- BloodLocation π
Type:
arrayNo description
Item types: clothing, container, normal, radio
Allowed values:
ApronShirtNoSleevesJumperNoSleevesShirtShirtLongSleevesJumperJacketLongJacketShortsShortTrousersShoesFullHelmetBagHandsHeadNeckGroinUpperBodyLowerBodyLowerLegsUpperLegsLowerArmsUpperArmsHand_LHand_RForeArm_LForeArm_RUpperArm_LUpperArm_RUpperLeg_LUpperLeg_RLowerLeg_LLowerLeg_RFoot_LFoot_R
- BodyLocation π
Type:
AnyUsed to define which location on the human character this clothing item can be worn.
Item types: alarmclockclothing, clothing, container, normal
- book_subject π
Type:
AnyNo description
Item types: container, literature
- BoredomChange π
Type:
AnyNo description
Item types: food, literature
- brakeForce π
Type:
AnyNo description
Item types: normal
- BreakSound π
Type:
AnyNo description
Item types: clothing, normal, weapon
- BringToBearSound π
Type:
AnyNo description
Item types: weapon
- BulletDefense π
Type:
AnyNo description
Item types: clothing
- BulletHitArmourSound π
Type:
AnyNo description
Item types: clothing
- Calories π
Type:
AnyNo description
Item types: drainable, food, normal
- CanAttach π
Type:
AnyNo description
Item types: weaponpart
- CanBandage π
Type:
AnyNo description
Item types: normal
- CanBarricade π
Type:
AnyNo description
Item types: weapon
- CanBeEquipped π
Type:
AnyNo description
Item types: container, radio
- CanBePlaced π
Type:
AnyNo description
Item types: weapon
- CanBeRemote π
Type:
AnyNo description
Item types: weapon
- CanBeReused π
Type:
AnyNo description
Item types: weapon
- CanBeWrite π
Type:
AnyNo description
Item types: literature
- CanDetach π
Type:
AnyNo description
Item types: weaponpart
- CanHaveHoles π
Type:
booleanUsed to define whenever this item can get holes in it.
Default:
TrueItem types: clothing, container, normal
- CannedFood π
Type:
AnyNo description
Item types: food
- CanStack π
Type:
AnyNo description
Item types: normal
- CanStoreWater π
Type:
AnyNo description
Item types: drainable, normal, weapon
- CantAttackWithLowestEndurance π
Type:
AnyNo description
Item types: weapon
- cantBeConsolided π
Type:
AnyNo description
Item types: drainable
- CantBeFrozen π
Type:
AnyNo description
Item types: drainable, food
- CantEat π
Type:
AnyNo description
Item types: drainable, food
- Capacity π
Type:
integerNo description
Default:
-1Item types: container
- Carbohydrates π
Type:
AnyNo description
Item types: drainable, food, normal
- Categories π
Type:
AnyNo description
Item types: weapon
- ChanceToFall π
Type:
AnyNo description
Item types: clothing, normal
- ChanceToSpawnDamaged π
Type:
AnyNo description
Item types: drainable, normal
- ClickSound π
Type:
stringNo description
Default:
Stormy9mmClickItem types: weapon
- ClipSize π
Type:
AnyNo description
Item types: weapon
- CloseKillMove π
Type:
AnyUsed to whenever this weapon can be used to do a close kill move, like knives to assassinate in the back.
Item types: weapon
- CloseSound π
Type:
AnyNo description
Item types: container
- ClothingItem π
Type:
AnyClothingItemreferences the clothing defined inside the clothing.xml file.ClothingExtraSubmenuwill define the name of the context menu option to equip the clothing item.ClothingItemExtraandClothingItemExtraOptionare used to define additional clothing equip options, they reference another item script block.Item types: alarmclockclothing, clothing, container, radio
- ClothingItemExtra π
Type:
AnyClothingItemreferences the clothing defined inside the clothing.xml file.ClothingExtraSubmenuwill define the name of the context menu option to equip the clothing item.ClothingItemExtraandClothingItemExtraOptionare used to define additional clothing equip options, they reference another item script block.Item types: alarmclockclothing, clothing, container
- ClothingItemExtraOption π
Type:
AnyClothingItemreferences the clothing defined inside the clothing.xml file.ClothingExtraSubmenuwill define the name of the context menu option to equip the clothing item.ClothingItemExtraandClothingItemExtraOptionare used to define additional clothing equip options, they reference another item script block.Item types: alarmclockclothing, clothing, container
- ColorBlue π
Type:
integerNo description
Default:
255Item types: clothing, food, literature, normal, weapon
- ColorGreen π
Type:
integerNo description
Default:
255Item types: clothing, food, literature, normal, weapon
- ColorRed π
Type:
integerNo description
Default:
255Item types: clothing, food, literature, normal, weapon
- CombatSpeedModifier π
Type:
floatNo description
Default:
1.0Item types: clothing, container
- ConditionAffectsCapacity π
Type:
AnySet whenever condition of the item can impact the capacity value of the container.
Item types: normal
- ConditionLowerChanceOneIn π
Type:
integerThe chance impact to reduce the durability of the item, the value is used to calculate the chance by doing $chance = 1/ConditionLowerChanceOneIn$, which means increasing this parameter value will reduce the chance to damage the item.
Default:
10Item types: clothing, normal, weapon
- ConditionLowerOffroad π
Type:
AnyNo description
Item types: normal
- ConditionLowerStandard π
Type:
AnyNo description
Item types: drainable, normal
- ConditionMax π
Type:
integerNo description
Default:
10Item types: clothing, container, drainable, food, normal, radio, weapon
- ConsolidateOption π
Type:
AnyNo description
Item types: drainable
- CookingSound π
Type:
AnyNo description
Item types: drainable, food, normal
- CorpseSicknessDefense π
Type:
AnyNo description
Item types: clothing
- Cosmetic π
Type:
AnyNo description
Item types: alarmclockclothing, clothing
- count π
Type:
integerNo description
Default:
1Item types: normal
- CritDmgMultiplier π
Type:
AnyNo description
Item types: weapon
- CriticalChance π
Type:
floatNo description
Default:
20.0Item types: weapon
- CustomEatSound π
Type:
AnyCustom sound to play when eating or drinking this item, refers to the ID of a sound script. Set to an empty string to disable any sound from playing.
Can be empty: β
Item types: drainable, food, normal
- CyclicRateMultiplier π
Type:
AnyNo description
Item types: weapon
- DamageCategory π
Type:
AnyNo description
Item types: weapon
- DamageMakeHole π
Type:
AnyNo description
Item types: weapon
- DangerousUncooked π
Type:
AnyNo description
Item types: food
- DaysFresh π
Type:
AnyHow many days this food item will stay fresh with default sandbox settings.
Item types: food
- DaysTotallyRotten π
Type:
AnyHow many days this food item will take to rot.
Item types: food
- DigitalPadlock π
Type:
AnyNo description
Item types: key
- DigType π
Type:
AnyNo description
Item types: normal, weapon
- DisappearOnUse π
Type:
booleanNo description
Default:
TrueItem types: drainable, radio, weaponpart
- DiscomfortModifier π
Type:
AnyNo description
Item types: clothing, container
- DisplayCategory π
Type:
AnyNo description
- DisplayName π
Type:
AnySets the name of the item which will be displayed in-game. Itβs recommended to use a translation entry for this parameter to allow localization of the item name.
Warning
Deprecated (since version 42.13.0)
Naming an item should be done with a translation entry. See the wiki page for more information.
- DoorDamage π
Type:
integerNo description
Default:
1Item types: weapon
- DoorHitSound π
Type:
stringNo description
Default:
BaseballBatHitItem types: weapon
- DoubleClickRecipe π
Type:
AnyNo description
Item types: drainable, food, literature, normal
- DropSound π
Type:
AnyNo description
Item types: normal, weapon
- Eattime π
Type:
AnyNo description
Item types: drainable, food, normal
- EatType π
Type:
AnyNo description
Item types: clothing, drainable, food, normal, weapon
- EjectAmmoSound π
Type:
AnyNo description
Item types: weapon
- EjectAmmoStartSound π
Type:
AnyNo description
Item types: weapon
- EjectAmmoStopSound π
Type:
AnyNo description
Item types: weapon
- enduranceChange π
Type:
AnyNo description
Item types: food
- EnduranceMod π
Type:
floatNo description
Default:
1.0Item types: weapon
- engineLoudness π
Type:
AnyNo description
Item types: normal
- EquippedNoSprint π
Type:
AnyNo description
Item types: normal
- EquipSound π
Type:
AnyNo description
Item types: container, drainable, weapon
- EvolvedRecipe π
Type:
AnyList of evolved recipes this item can be used in.
Item types: drainable, food
- EvolvedRecipeName π
Type:
AnyNo description
Item types: drainable, food
- ExplosionDuration π
Type:
AnyNo description
Item types: weapon
- ExplosionPower π
Type:
AnyNo description
Item types: weapon
- ExplosionRange π
Type:
AnyNo description
Item types: weapon
- ExplosionSound π
Type:
AnyNo description
Item types: weapon
- ExplosionTimer π
Type:
AnyNo description
Item types: weapon
- FabricType π
Type:
AnyNo description
Item types: clothing, normal
- fatigueChange π
Type:
AnyNo description
Item types: drainable, food
- FillFromDispenserSound π
Type:
AnyNo description
Item types: drainable, normal
- FillFromLakeSound π
Type:
AnyNo description
Item types: normal
- FillFromTapSound π
Type:
AnyNo description
Item types: drainable, normal
- FillFromToiletSound π
Type:
AnyNo description
Item types: normal
- FireFuelRatio π
Type:
AnyNo description
Item types: drainable, moveable, normal, weapon
- FireMode π
Type:
AnyNo description
Item types: weapon
- FireModePossibilities π
Type:
AnyNo description
Item types: weapon
- FireRange π
Type:
AnyNo description
Item types: weapon
- FireStartingChance π
Type:
AnyNo description
Item types: weapon
- FireStartingEnergy π
Type:
AnyNo description
Item types: weapon
- FishingLure π
Type:
AnyNo description
Item types: food, normal
- fluReduction π
Type:
AnyNo description
Item types: food
- FoodSicknessChange π
Type:
AnyNo description
Item types: drainable, food
- FoodType π
Type:
AnyNo description
Item types: drainable, food
- GoodHot π
Type:
AnyNo description
Item types: food
- GunType π
Type:
AnyNo description
Item types: normal
- HaveChamber π
Type:
booleanWhether the weapon has a chamber that can hold a round in addition to its magazine.
Default:
TrueItem types: weapon
- HeadCondition π
Type:
AnyNo description
Item types: normal, weapon
- HeadConditionLowerChanceMultiplier π
Type:
floatNo description
Default:
1.0Item types: normal, weapon
- HeadConditionMax π
Type:
AnyNo description
Item types: weapon
- HearingModifier π
Type:
floatNo description
Default:
1.0Item types: clothing
- HerbalistType π
Type:
AnyNo description
Item types: food
- HitAngleMod π
Type:
AnyNo description
Item types: weapon
- HitChance π
Type:
AnyNo description
Item types: weapon
- HitChanceModifier π
Type:
AnyNo description
Item types: weaponpart
- HitFloorSound π
Type:
stringNo description
Default:
BatOnFloorItem types: weapon
- HitSound π
Type:
stringNo description
Default:
BaseballBatHitItem types: weapon
- HungerChange π
Type:
AnyNo description
Item types: drainable, food
- Icon π
Type:
stringNo description
Default:
None
- IconColorMask π
Type:
AnyNo description
Item types: drainable, literature, normal, weapon
- IconFluidMask π
Type:
AnyNo description
Item types: normal, weapon
- IconsForTexture π
Type:
arrayNo description
Item types: clothing, container, food, key, literature, normal, weapon
- IdleAnim π
Type:
stringNo description
Default:
IdleItem types: weapon
- ImpactSound π
Type:
stringNo description
Default:
BaseballBatHitItem types: weapon
- InsertAllBulletsReload π
Type:
AnyNo description
Item types: weapon
- InsertAmmoSound π
Type:
AnyNo description
Item types: weapon
- InsertAmmoStartSound π
Type:
AnyNo description
Item types: weapon
- InsertAmmoStopSound π
Type:
AnyNo description
Item types: weapon
- Insulation π
Type:
AnyNo description
Item types: clothing, normal
- InverseCoughProbability π
Type:
AnyNo description
Item types: drainable, food
- InverseCoughProbabilitySmoker π
Type:
AnyNo description
Item types: drainable, food
- IsAimedFirearm π
Type:
AnyNo description
Item types: weapon
- IsAimedHandWeapon π
Type:
AnyNo description
Item types: weapon
- IsCookable π
Type:
AnyNo description
Item types: drainable, food, normal, weapon
- IsDung π
Type:
AnyNo description
Item types: food
- IsHighTier π
Type:
AnyNo description
Item types: radio
- IsPortable π
Type:
AnyNo description
Item types: radio
- IsTelevision π
Type:
AnyNo description
Item types: radio
- IsWaterSource π
Type:
AnyNo description
Item types: drainable
- ItemAfterCleaning π
Type:
AnyNo description
Item types: normal
- ItemType π
Type:
string(required)Defines the class of the item which will impact which parameters the item can take and its properties as well as how it is used by the player. Clothing for instance will handle differently their texture and model in comparison to the other type of items, containers can hold items and weapons can be used by the player to attack and deal damage. You cannot use a custom class of item and only the ones accepted by the game.
Allowed values:
base:alarmclockbase:alarmclockclothingbase:animalbase:clothingbase:containerbase:drainablebase:foodbase:keybase:literaturebase:mapbase:moveablebase:normalbase:radiobase:weaponbase:weaponpart
- ItemWhenDry π
Type:
AnyNo description
Item types: normal
- JamGunChance π
Type:
floatNo description
Default:
1.0Item types: weapon
- KeepOnDeplete π
Type:
AnyNo description
Item types: clothing, drainable
- KnockBackOnNoDeath π
Type:
AnyNo description
Item types: weapon
- KnockdownMod π
Type:
floatNo description
Default:
1.0Item types: weapon
- LearnedRecipes π
Type:
AnyNo description
Item types: literature
- LightDistance π
Type:
AnyNo description
Item types: drainable, weaponpart
- LightStrength π
Type:
AnyNo description
Item types: drainable, weaponpart
- Lipids π
Type:
AnyNo description
Item types: drainable, food, normal
- LowLightBonus π
Type:
AnyNo description
Item types: weaponpart
- LvlSkillTrained π
Type:
integerNo description
Default:
-1Item types: literature
- magazine_subject π
Type:
AnyNo description
Item types: literature
- MagazineType π
Type:
AnyNo description
Item types: weapon
- MakeUpType π
Type:
AnyNo description
Item types: drainable
- ManuallyRemoveSpentRounds π
Type:
AnyNo description
Item types: weapon
- Map π
Type:
AnyNo description
Item types: map
- MaxAmmo π
Type:
AnyNo description
Item types: normal, weapon
- MaxCapacity π
Type:
integerNo description
Default:
-1Item types: normal
- MaxChannel π
Type:
integerNo description
Default:
108000Item types: radio
- MaxDamage π
Type:
floatNo description
Default:
1.5Item types: weapon
- MaxHitcount π
Type:
integerNo description
Default:
1000Item types: weapon
- MaxItemSize π
Type:
AnyNo description
Item types: container
- MaxRange π
Type:
floatNo description
Default:
1.0Item types: weapon
- MaxRangeModifier π
Type:
AnyNo description
Item types: weaponpart
- MaxSightRange π
Type:
AnyNo description
Item types: weapon, weaponpart
- MechanicsItem π
Type:
AnyNo description
Item types: drainable, normal
- MediaCategory π
Type:
AnyNo description
Item types: normal
- Medical π
Type:
AnyNo description
Item types: container, drainable, food, normal
- MetalValue π
Type:
AnyNo description
Item types: alarmclock, alarmclockclothing, clothing, container, drainable, key, normal, weapon, weaponpart
- MicRange π
Type:
AnyNo description
Item types: radio
- MinAngle π
Type:
floatNo description
Default:
1.0Item types: weapon
- MinChannel π
Type:
integerNo description
Default:
88000Item types: radio
- MinDamage π
Type:
AnyNo description
Item types: weapon
- MinimumSwingtime π
Type:
AnyNo description
Item types: weapon
- MinRange π
Type:
AnyNo description
Item types: weapon
- MinSightRange π
Type:
AnyNo description
Item types: weapon, weaponpart
- MinutesToBurn π
Type:
floatHow many in-game minutes it takes to burn the food. This value must be higher than
MinutesToCook.Default:
120.0Item types: food
- MinutesToCook π
Type:
floatHow many in-game minutes it takes to cook the food. This value must be smaller than
MinutesToBurn.Default:
60.0Item types: food
- ModelWeaponPart π
Type:
AnyNo description
Can be duplicated: β
Item types: weapon
- MountOn π
Type:
AnyNo description
Item types: weaponpart
- MultipleHitConditionAffected π
Type:
booleanNo description
Default:
TrueItem types: weapon
- MuzzleFlashModelKey π
Type:
AnyNo description
Item types: weapon
- NeckProtectionModifier π
Type:
floatNo description
Default:
1.0Item types: clothing
- needtobeclosedoncereload π
Type:
AnyNo description
Item types: weapon
- NoiseDuration π
Type:
AnyNo description
Item types: weapon
- NoiseRange π
Type:
AnyNo description
Item types: weapon
- NoTransmit π
Type:
AnyNo description
Item types: radio
- NPCSoundBoost π
Type:
floatNo description
Default:
1.0Item types: weapon
- NumberOfPages π
Type:
integerNo description
Default:
-1Item types: literature
- NumLevelsTrained π
Type:
integerNo description
Default:
1Item types: literature
- OnBreak π
Type:
AnyNo description
Item types: weapon
- OnCooked π
Type:
AnyNo description
Item types: food
- OnCreate π
Type:
AnyNo description
Item types: clothing, container, drainable, food, literature, moveable, normal, weapon
- OnEat π
Type:
AnyNo description
Item types: drainable, food
- OpeningRecipe π
Type:
AnyNo description
Item types: food, normal
- OpenSound π
Type:
AnyNo description
Item types: container
- OriginX π
Type:
AnyNo description
Item types: key
- OriginY π
Type:
AnyNo description
Item types: key
- originZ π
Type:
AnyNo description
Item types: key
- OtherHandRequire π
Type:
AnyNo description
Item types: weapon
- OtherHandUse π
Type:
AnyNo description
Item types: weapon
- Packaged π
Type:
AnyNo description
Item types: drainable, food, normal
- Padlock π
Type:
AnyNo description
Item types: key
- PageToWrite π
Type:
AnyNo description
Item types: literature
- painReduction π
Type:
AnyNo description
Item types: food
- PartType π
Type:
AnyNo description
Item types: weaponpart
- PhysicsObject π
Type:
AnyNo description
Item types: weapon
- PiercingBullets π
Type:
AnyNo description
Item types: weapon
- PlacedSprite π
Type:
AnyNo description
Item types: weapon
- PlaceMultipleSound π
Type:
AnyNo description
Item types: normal
- PlaceOneSound π
Type:
AnyNo description
Item types: normal
- PoisonPower π
Type:
AnyNo description
Item types: food
- PourType π
Type:
AnyNo description
Item types: drainable, food, normal
- primaryAnimMask π
Type:
AnyNo description
Item types: drainable, normal, weaponpart
- Projectilecount π
Type:
AnyNo description
Item types: weapon
- ProjectileSpread π
Type:
AnyNo description
Item types: weapon
- ProjectileSpreadModifier π
Type:
AnyNo description
Item types: weaponpart
- ProjectileWeightCenter π
Type:
floatNo description
Default:
1.0Item types: weapon
- ProtectFromRainWhenEquipped π
Type:
AnyNo description
Item types: normal
- Proteins π
Type:
AnyNo description
Item types: drainable, food, normal
- PushBackMod π
Type:
floatNo description
Default:
1.0Item types: weapon
- PutInSound π
Type:
AnyNo description
Item types: container
- RackAfterShoot π
Type:
AnyNo description
Item types: weapon
- RackSound π
Type:
AnyNo description
Item types: weapon
- RainFactor π
Type:
AnyNo description
Item types: drainable, normal, weapon
- Ranged π
Type:
AnyNo description
Item types: weapon
- RangeFalloff π
Type:
AnyNo description
Item types: weapon
- ReadType π
Type:
AnyNo description
Item types: literature
- RecoilDelay π
Type:
AnyNo description
Item types: weapon
- RecoilDelayModifier π
Type:
AnyNo description
Item types: weaponpart
- ReduceInfectionPower π
Type:
AnyNo description
Item types: food
- Reloadtime π
Type:
AnyNo description
Item types: weapon
- ReloadTimeModifier π
Type:
AnyNo description
Item types: weaponpart
- RemoteController π
Type:
AnyNo description
Item types: normal
- RemoteRange π
Type:
AnyNo description
Item types: normal
- RemoveNegativeEffectOnCooked π
Type:
AnyNo description
Item types: food
- RemoveOnBroken π
Type:
booleanNo description
Default:
TrueItem types: clothing
- RemoveUnhappinessWhenCooked π
Type:
AnyNo description
Item types: food
- ReplaceInPrimaryHand π
Type:
AnyNo description
Item types: clothing, container, drainable, normal, radio
- ReplaceInSecondHand π
Type:
AnyNo description
Item types: clothing, container, drainable, normal, radio
- ReplaceOnCooked π
Type:
AnyNo description
Item types: food
- ReplaceOnDeplete π
Type:
AnyNo description
Item types: drainable
- ReplaceOnExtinguish π
Type:
AnyNo description
Item types: drainable
- ReplaceOnRotten π
Type:
AnyNo description
Item types: food
- ReplaceOnUse π
Type:
AnyNo description
Item types: food, normal
- RequireInHandOrInventory π
Type:
AnyNo description
Item types: drainable, food
- RequiresEquippedBothHands π
Type:
AnyNo description
Item types: moveable, normal, weapon
- Researchablerecipes π
Type:
arrayNo description
Item types: clothing, container, drainable, food, moveable, normal, radio, weapon
- RunAnim π
Type:
stringNo description
Default:
RunItem types: weapon
- RunSpeedModifier π
Type:
floatNo description
Default:
1.0Item types: clothing, container, radio
- ScaleWorldIcon π
Type:
floatNo description
Default:
1.0Item types: drainable
- ScratchDefense π
Type:
AnyNo description
Item types: clothing
- secondaryAnimMask π
Type:
AnyNo description
Item types: drainable, normal, weaponpart
- SensorRange π
Type:
AnyNo description
Item types: weapon
- Sharpness π
Type:
AnyNo description
Item types: normal, weapon
- ShellFallSound π
Type:
AnyNo description
Item types: weapon
- ShoutMultiplier π
Type:
floatNo description
Default:
1.0Item types: clothing, normal
- ShoutType π
Type:
AnyNo description
Item types: clothing, normal
- SkillTrained π
Type:
stringNo description
Item types: literature
- SmokeRange π
Type:
AnyNo description
Item types: weapon
- SoundGain π
Type:
floatNo description
Default:
1.0Item types: weapon
- SoundMap π
Type:
AnyNo description
Can be duplicated: β
Item types: drainable, food, weapon, weaponpart
- SoundParameter π
Type:
AnyNo description
Item types: container
- SoundRadius π
Type:
AnyNo description
Item types: alarmclock, alarmclockclothing, normal, weapon
- SoundVolume π
Type:
AnyNo description
Item types: normal, weapon
- SpawnWith π
Type:
AnyNo description
Item types: clothing
- Spice π
Type:
AnyNo description
Item types: drainable, food
- SplatBloodOnNoDeath π
Type:
AnyNo description
Item types: weapon
- SplatNumber π
Type:
integerNo description
Default:
2Item types: weapon
- SplatSize π
Type:
floatNo description
Default:
1.0Item types: weapon
- StaticModel π
Type:
AnyNo description
Item types: clothing, container, drainable, food, literature, map, moveable, normal, radio, weaponpart
- StaticModelsByIndex π
Type:
arrayNo description
Item types: food, literature, normal
- StompPower π
Type:
floatNo description
Default:
1.0Item types: clothing
- StopPower π
Type:
floatNo description
Default:
5.0Item types: weapon
- StressChange π
Type:
AnyNo description
Item types: drainable, food, literature
- SubCategory π
Type:
stringNo description
Item types: weapon
- SurvivalGear π
Type:
AnyNo description
Item types: container, drainable, food, map, normal, weapon
- suspensionCompression π
Type:
AnyNo description
Item types: normal
- suspensionDamping π
Type:
AnyNo description
Item types: normal
- SwingAmountBeforeImpact π
Type:
AnyNo description
Item types: weapon
- SwingAnim π
Type:
stringNo description
Default:
RifleItem types: weapon
- SwingSound π
Type:
AnyNo description
Item types: weapon
- Swingtime π
Type:
floatNo description
Default:
1.0Item types: weapon
- ThirstChange π
Type:
AnyNo description
Item types: food
- ticksPerEquipUse π
Type:
integerNo description
Default:
30Item types: drainable
- ToHitModifier π
Type:
floatNo description
Default:
1.0Item types: weapon
- Tooltip π
Type:
AnyNo description
Item types: clothing, container, drainable, food, key, literature, moveable, normal, radio, weapon, weaponpart
- TorchCone π
Type:
AnyNo description
Item types: drainable, weaponpart
- TorchDot π
Type:
floatNo description
Default:
0.96Item types: drainable, weaponpart
- TransmitRange π
Type:
AnyNo description
Item types: radio
- Trap π
Type:
booleanNo description
Default:
FalseItem types: normal
- TreeDamage π
Type:
AnyNo description
Item types: weapon
- triggerExplosionTimer π
Type:
AnyNo description
Item types: weapon
- TwoHandWeapon π
Type:
AnyNo description
Item types: weapon
- TwoWay π
Type:
AnyNo description
Item types: radio
- Type π
Type:
AnyUsed to set the class of the item, which will influence parameters available.
Warning
Deprecated (since version 42.13.0)
Use itemtype instead.
- UnequipSound π
Type:
AnyNo description
Item types: drainable, normal, weapon
- UnhappyChange π
Type:
AnyNo description
Item types: drainable, food, literature
- UseDelta π
Type:
floatNo description
Default:
0.03125Item types: drainable, food, radio, weaponpart
- UseEndurance π
Type:
booleanNo description
Default:
TrueItem types: weapon
- UsesBattery π
Type:
AnyNo description
Item types: radio
- UseSelf π
Type:
AnyNo description
Item types: weapon
- UseWhileEquipped π
Type:
booleanNo description
Default:
TrueItem types: drainable, food, normal, radio
- UseWhileUnequipped π
Type:
AnyNo description
Item types: drainable
- UseWorldItem π
Type:
AnyNo description
Item types: drainable
- VehiclePartModel π
Type:
AnyNo description
Item types: normal
- VehicleType π
Type:
AnyNo description
Item types: drainable, normal
- VisionModifier π
Type:
floatNo description
Default:
1.0Item types: clothing
- VisualAid π
Type:
AnyNo description
Item types: clothing
- WaterResistance π
Type:
AnyNo description
Item types: clothing
- WeaponHitArmourSound π
Type:
AnyNo description
Item types: clothing
- WeaponLength π
Type:
floatNo description
Default:
0.4Item types: weapon
- WeaponReloadType π
Type:
AnyNo description
Item types: weapon
- WeaponSprite π
Type:
AnyNo description
Item types: weapon
- WeaponSpritesByIndex π
Type:
AnyNo description
Item types: weapon
- WeaponWeight π
Type:
floatNo description
Default:
1.0Item types: weapon
- Weight π
Type:
floatNo description
Default:
1.0
- WeightEmpty π
Type:
AnyNo description
Item types: drainable, food, normal
- WeightModifier π
Type:
AnyNo description
Item types: weaponpart
- WeightReduction π
Type:
AnyNo description
Item types: container
- Wet π
Type:
AnyNo description
Item types: normal
- WetCooldown π
Type:
AnyNo description
Item types: normal
- wheelFriction π
Type:
AnyNo description
Item types: normal
- WindResistance π
Type:
AnyNo description
Item types: clothing, normal
- WithDrainable π
Type:
AnyNo description
Item types: clothing
- WithoutDrainable π
Type:
AnyNo description
Item types: clothing
- WorldObjectSprite π
Type:
AnyNo description
Item types: moveable, normal, radio
- WorldRender π
Type:
AnyNo description
- WorldStaticModel π
Type:
AnyNo description
- WorldStaticModelsByIndex π
Type:
arrayNo description
Item types: container, food, key, literature, normal, weapon