item#

Defines an item to register.

This block can be soft overridden in scripts.

Hierarchy#

Valid Parent Blocks:

Possible Child Blocks:

ID Properties#

This block should have an ID.

Parameters#

AcceptItemFunction πŸ”—

Type: Any

No description

Item types: container

AcceptMediaType πŸ”—

Type: integer

No description

Default: -1

Item types: radio

ActivatedItem πŸ”—

Type: Any

No description

Item types: clothing, drainable, weaponpart

AimingMod πŸ”—

Type: Any

No description

Item types: weapon

AimingPerkCritModifier πŸ”—

Type: Any

No description

Item types: weapon

AimingPerkHitChanceModifier πŸ”—

Type: Any

No description

Item types: weapon

AimingPerkMinAngleModifier πŸ”—

Type: Any

No description

Item types: weapon

AimingPerkRangeModifier πŸ”—

Type: Any

No description

Item types: weapon

Aimingtime πŸ”—

Type: Any

No description

Item types: weapon

AimingTimeModifier πŸ”—

Type: Any

No description

Item types: weaponpart

AimReleaseSound πŸ”—

Type: Any

No description

Item types: weapon

AlarmSound πŸ”—

Type: Any

No description

Item types: alarmclock, alarmclockclothing

Alcoholic πŸ”—

Type: Any

No description

Item types: normal

AlcoholPower πŸ”—

Type: Any

No description

Item types: drainable

AlwaysKnockdown πŸ”—

Type: Any

No description

Item types: weapon

AlwaysWelcomeGift πŸ”—

Type: Any

No description

Item types: normal

AmmoBox πŸ”—

Type: Any

No description

Item types: weapon

AmmoType πŸ”—

Type: Any

No description

Item types: normal, weapon

AngleFalloff πŸ”—

Type: Any

No description

Item types: weapon

AnimalFeedType πŸ”—

Type: Any

No description

Item types: drainable, food

AttachmentReplacement πŸ”—

Type: Any

No description

Item types: container, radio

AttachmentsProvided πŸ”—

Type: Any

No description

Item types: clothing, container

AttachmentType πŸ”—

Type: Any

No description

Item types: drainable, normal, radio, weapon

BadCold πŸ”—

Type: Any

No description

Item types: food

BadInMicrowave πŸ”—

Type: Any

Used to set whether this item can cause a fire when put in a microwave, if set to true it will explode.

Item types: food

BandagePower πŸ”—

Type: Any

No description

Item types: normal

BaseSpeed πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

BaseVolumeRange πŸ”—

Type: Any

No description

Item types: radio

BiteDefense πŸ”—

Type: Any

No description

Item types: clothing

BloodLocation πŸ”—

Type: array

No description

Item types: clothing, container, normal, radio

Allowed values:

  • Apron

  • ShirtNoSleeves

  • JumperNoSleeves

  • Shirt

  • ShirtLongSleeves

  • Jumper

  • Jacket

  • LongJacket

  • ShortsShort

  • Trousers

  • Shoes

  • FullHelmet

  • Bag

  • Hands

  • Head

  • Neck

  • Groin

  • UpperBody

  • LowerBody

  • LowerLegs

  • UpperLegs

  • LowerArms

  • UpperArms

  • Hand_L

  • Hand_R

  • ForeArm_L

  • ForeArm_R

  • UpperArm_L

  • UpperArm_R

  • UpperLeg_L

  • UpperLeg_R

  • LowerLeg_L

  • LowerLeg_R

  • Foot_L

  • Foot_R

BodyLocation πŸ”—

Type: Any

Used to define which location on the human character this clothing item can be worn.

Item types: alarmclockclothing, clothing, container, normal

book_subject πŸ”—

Type: Any

No description

Item types: container, literature

BoredomChange πŸ”—

Type: Any

No description

Item types: food, literature

brakeForce πŸ”—

Type: Any

No description

Item types: normal

BreakSound πŸ”—

Type: Any

No description

Item types: clothing, normal, weapon

BringToBearSound πŸ”—

Type: Any

No description

Item types: weapon

BulletDefense πŸ”—

Type: Any

No description

Item types: clothing

BulletHitArmourSound πŸ”—

Type: Any

No description

Item types: clothing

Calories πŸ”—

Type: Any

No description

Item types: drainable, food, normal

CanAttach πŸ”—

Type: Any

No description

Item types: weaponpart

CanBandage πŸ”—

Type: Any

No description

Item types: normal

CanBarricade πŸ”—

Type: Any

No description

Item types: weapon

CanBeEquipped πŸ”—

Type: Any

No description

Item types: container, radio

CanBePlaced πŸ”—

Type: Any

No description

Item types: weapon

CanBeRemote πŸ”—

Type: Any

No description

Item types: weapon

CanBeReused πŸ”—

Type: Any

No description

Item types: weapon

CanBeWrite πŸ”—

Type: Any

No description

Item types: literature

CanDetach πŸ”—

Type: Any

No description

Item types: weaponpart

CanHaveHoles πŸ”—

Type: boolean

Used to define whenever this item can get holes in it.

Default: True

Item types: clothing, container, normal

CannedFood πŸ”—

Type: Any

No description

Item types: food

CanStack πŸ”—

Type: Any

No description

Item types: normal

CanStoreWater πŸ”—

Type: Any

No description

Item types: drainable, normal, weapon

CantAttackWithLowestEndurance πŸ”—

Type: Any

No description

Item types: weapon

cantBeConsolided πŸ”—

Type: Any

No description

Item types: drainable

CantBeFrozen πŸ”—

Type: Any

No description

Item types: drainable, food

CantEat πŸ”—

Type: Any

No description

Item types: drainable, food

Capacity πŸ”—

Type: integer

No description

Default: -1

Item types: container

Carbohydrates πŸ”—

Type: Any

No description

Item types: drainable, food, normal

Categories πŸ”—

Type: Any

No description

Item types: weapon

ChanceToFall πŸ”—

Type: Any

No description

Item types: clothing, normal

ChanceToSpawnDamaged πŸ”—

Type: Any

No description

Item types: drainable, normal

ClickSound πŸ”—

Type: string

No description

Default: Stormy9mmClick

Item types: weapon

ClipSize πŸ”—

Type: Any

No description

Item types: weapon

CloseKillMove πŸ”—

Type: Any

Used to whenever this weapon can be used to do a close kill move, like knives to assassinate in the back.

Item types: weapon

CloseSound πŸ”—

Type: Any

No description

Item types: container

ClothingExtraSubmenu πŸ”—

Type: Any

ClothingItem references the clothing defined inside the clothing.xml file. ClothingExtraSubmenu will define the name of the context menu option to equip the clothing item.

ClothingItemExtra and ClothingItemExtraOption are used to define additional clothing equip options, they reference another item script block.

Item types: alarmclockclothing, clothing, container

ClothingItem πŸ”—

Type: Any

ClothingItem references the clothing defined inside the clothing.xml file. ClothingExtraSubmenu will define the name of the context menu option to equip the clothing item.

ClothingItemExtra and ClothingItemExtraOption are used to define additional clothing equip options, they reference another item script block.

Item types: alarmclockclothing, clothing, container, radio

ClothingItemExtra πŸ”—

Type: Any

ClothingItem references the clothing defined inside the clothing.xml file. ClothingExtraSubmenu will define the name of the context menu option to equip the clothing item.

ClothingItemExtra and ClothingItemExtraOption are used to define additional clothing equip options, they reference another item script block.

Item types: alarmclockclothing, clothing, container

ClothingItemExtraOption πŸ”—

Type: Any

ClothingItem references the clothing defined inside the clothing.xml file. ClothingExtraSubmenu will define the name of the context menu option to equip the clothing item.

ClothingItemExtra and ClothingItemExtraOption are used to define additional clothing equip options, they reference another item script block.

Item types: alarmclockclothing, clothing, container

ColorBlue πŸ”—

Type: integer

No description

Default: 255

Item types: clothing, food, literature, normal, weapon

ColorGreen πŸ”—

Type: integer

No description

Default: 255

Item types: clothing, food, literature, normal, weapon

ColorRed πŸ”—

Type: integer

No description

Default: 255

Item types: clothing, food, literature, normal, weapon

CombatSpeedModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing, container

ConditionAffectsCapacity πŸ”—

Type: Any

Set whenever condition of the item can impact the capacity value of the container.

Item types: normal

ConditionLowerChanceOneIn πŸ”—

Type: integer

The chance impact to reduce the durability of the item, the value is used to calculate the chance by doing $chance = 1/ConditionLowerChanceOneIn$, which means increasing this parameter value will reduce the chance to damage the item.

Default: 10

Item types: clothing, normal, weapon

ConditionLowerOffroad πŸ”—

Type: Any

No description

Item types: normal

ConditionLowerStandard πŸ”—

Type: Any

No description

Item types: drainable, normal

ConditionMax πŸ”—

Type: integer

No description

Default: 10

Item types: clothing, container, drainable, food, normal, radio, weapon

ConsolidateOption πŸ”—

Type: Any

No description

Item types: drainable

CookingSound πŸ”—

Type: Any

No description

Item types: drainable, food, normal

CorpseSicknessDefense πŸ”—

Type: Any

No description

Item types: clothing

Cosmetic πŸ”—

Type: Any

No description

Item types: alarmclockclothing, clothing

count πŸ”—

Type: integer

No description

Default: 1

Item types: normal

CritDmgMultiplier πŸ”—

Type: Any

No description

Item types: weapon

CriticalChance πŸ”—

Type: float

No description

Default: 20.0

Item types: weapon

CustomContextMenu πŸ”—

Type: Any

No description

Item types: drainable, food, normal

CustomEatSound πŸ”—

Type: Any

Custom sound to play when eating or drinking this item, refers to the ID of a sound script. Set to an empty string to disable any sound from playing.

Can be empty: βœ“

Item types: drainable, food, normal

CyclicRateMultiplier πŸ”—

Type: Any

No description

Item types: weapon

DamageCategory πŸ”—

Type: Any

No description

Item types: weapon

DamageMakeHole πŸ”—

Type: Any

No description

Item types: weapon

DangerousUncooked πŸ”—

Type: Any

No description

Item types: food

DaysFresh πŸ”—

Type: Any

How many days this food item will stay fresh with default sandbox settings.

Item types: food

DaysTotallyRotten πŸ”—

Type: Any

How many days this food item will take to rot.

Item types: food

DigitalPadlock πŸ”—

Type: Any

No description

Item types: key

DigType πŸ”—

Type: Any

No description

Item types: normal, weapon

DisappearOnUse πŸ”—

Type: boolean

No description

Default: True

Item types: drainable, radio, weaponpart

DiscomfortModifier πŸ”—

Type: Any

No description

Item types: clothing, container

DisplayCategory πŸ”—

Type: Any

No description

DisplayName πŸ”—

Type: Any

Sets the name of the item which will be displayed in-game. It’s recommended to use a translation entry for this parameter to allow localization of the item name.

Warning

Deprecated (since version 42.13.0)

Naming an item should be done with a translation entry. See the wiki page for more information.

DoorDamage πŸ”—

Type: integer

No description

Default: 1

Item types: weapon

DoorHitSound πŸ”—

Type: string

No description

Default: BaseballBatHit

Item types: weapon

DoubleClickRecipe πŸ”—

Type: Any

No description

Item types: drainable, food, literature, normal

DropSound πŸ”—

Type: Any

No description

Item types: normal, weapon

Eattime πŸ”—

Type: Any

No description

Item types: drainable, food, normal

EatType πŸ”—

Type: Any

No description

Item types: clothing, drainable, food, normal, weapon

EjectAmmoSound πŸ”—

Type: Any

No description

Item types: weapon

EjectAmmoStartSound πŸ”—

Type: Any

No description

Item types: weapon

EjectAmmoStopSound πŸ”—

Type: Any

No description

Item types: weapon

enduranceChange πŸ”—

Type: Any

No description

Item types: food

EnduranceMod πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

engineLoudness πŸ”—

Type: Any

No description

Item types: normal

EquippedNoSprint πŸ”—

Type: Any

No description

Item types: normal

EquipSound πŸ”—

Type: Any

No description

Item types: container, drainable, weapon

EvolvedRecipe πŸ”—

Type: Any

List of evolved recipes this item can be used in.

Item types: drainable, food

EvolvedRecipeName πŸ”—

Type: Any

No description

Item types: drainable, food

ExplosionDuration πŸ”—

Type: Any

No description

Item types: weapon

ExplosionPower πŸ”—

Type: Any

No description

Item types: weapon

ExplosionRange πŸ”—

Type: Any

No description

Item types: weapon

ExplosionSound πŸ”—

Type: Any

No description

Item types: weapon

ExplosionTimer πŸ”—

Type: Any

No description

Item types: weapon

FabricType πŸ”—

Type: Any

No description

Item types: clothing, normal

fatigueChange πŸ”—

Type: Any

No description

Item types: drainable, food

FillFromDispenserSound πŸ”—

Type: Any

No description

Item types: drainable, normal

FillFromLakeSound πŸ”—

Type: Any

No description

Item types: normal

FillFromTapSound πŸ”—

Type: Any

No description

Item types: drainable, normal

FillFromToiletSound πŸ”—

Type: Any

No description

Item types: normal

FireFuelRatio πŸ”—

Type: Any

No description

Item types: drainable, moveable, normal, weapon

FireMode πŸ”—

Type: Any

No description

Item types: weapon

FireModePossibilities πŸ”—

Type: Any

No description

Item types: weapon

FireRange πŸ”—

Type: Any

No description

Item types: weapon

FireStartingChance πŸ”—

Type: Any

No description

Item types: weapon

FireStartingEnergy πŸ”—

Type: Any

No description

Item types: weapon

FishingLure πŸ”—

Type: Any

No description

Item types: food, normal

fluReduction πŸ”—

Type: Any

No description

Item types: food

FoodSicknessChange πŸ”—

Type: Any

No description

Item types: drainable, food

FoodType πŸ”—

Type: Any

No description

Item types: drainable, food

GoodHot πŸ”—

Type: Any

No description

Item types: food

GunType πŸ”—

Type: Any

No description

Item types: normal

HaveChamber πŸ”—

Type: boolean

Whether the weapon has a chamber that can hold a round in addition to its magazine.

Default: True

Item types: weapon

HeadCondition πŸ”—

Type: Any

No description

Item types: normal, weapon

HeadConditionLowerChanceMultiplier πŸ”—

Type: float

No description

Default: 1.0

Item types: normal, weapon

HeadConditionMax πŸ”—

Type: Any

No description

Item types: weapon

HearingModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing

HerbalistType πŸ”—

Type: Any

No description

Item types: food

Hidden πŸ”—

Type: Any

No description

HitAngleMod πŸ”—

Type: Any

No description

Item types: weapon

HitChance πŸ”—

Type: Any

No description

Item types: weapon

HitChanceModifier πŸ”—

Type: Any

No description

Item types: weaponpart

HitFloorSound πŸ”—

Type: string

No description

Default: BatOnFloor

Item types: weapon

HitSound πŸ”—

Type: string

No description

Default: BaseballBatHit

Item types: weapon

HungerChange πŸ”—

Type: Any

No description

Item types: drainable, food

Icon πŸ”—

Type: string

No description

Default: None

IconColorMask πŸ”—

Type: Any

No description

Item types: drainable, literature, normal, weapon

IconFluidMask πŸ”—

Type: Any

No description

Item types: normal, weapon

IconsForTexture πŸ”—

Type: array

No description

Item types: clothing, container, food, key, literature, normal, weapon

IdleAnim πŸ”—

Type: string

No description

Default: Idle

Item types: weapon

ImpactSound πŸ”—

Type: string

No description

Default: BaseballBatHit

Item types: weapon

InsertAllBulletsReload πŸ”—

Type: Any

No description

Item types: weapon

InsertAmmoSound πŸ”—

Type: Any

No description

Item types: weapon

InsertAmmoStartSound πŸ”—

Type: Any

No description

Item types: weapon

InsertAmmoStopSound πŸ”—

Type: Any

No description

Item types: weapon

Insulation πŸ”—

Type: Any

No description

Item types: clothing, normal

InverseCoughProbability πŸ”—

Type: Any

No description

Item types: drainable, food

InverseCoughProbabilitySmoker πŸ”—

Type: Any

No description

Item types: drainable, food

IsAimedFirearm πŸ”—

Type: Any

No description

Item types: weapon

IsAimedHandWeapon πŸ”—

Type: Any

No description

Item types: weapon

IsCookable πŸ”—

Type: Any

No description

Item types: drainable, food, normal, weapon

IsDung πŸ”—

Type: Any

No description

Item types: food

IsHighTier πŸ”—

Type: Any

No description

Item types: radio

IsPortable πŸ”—

Type: Any

No description

Item types: radio

IsTelevision πŸ”—

Type: Any

No description

Item types: radio

IsWaterSource πŸ”—

Type: Any

No description

Item types: drainable

ItemAfterCleaning πŸ”—

Type: Any

No description

Item types: normal

ItemType πŸ”—

Type: string (required)

Defines the class of the item which will impact which parameters the item can take and its properties as well as how it is used by the player. Clothing for instance will handle differently their texture and model in comparison to the other type of items, containers can hold items and weapons can be used by the player to attack and deal damage. You cannot use a custom class of item and only the ones accepted by the game.

Allowed values:

  • base:alarmclock

  • base:alarmclockclothing

  • base:animal

  • base:clothing

  • base:container

  • base:drainable

  • base:food

  • base:key

  • base:literature

  • base:map

  • base:moveable

  • base:normal

  • base:radio

  • base:weapon

  • base:weaponpart

ItemWhenDry πŸ”—

Type: Any

No description

Item types: normal

JamGunChance πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

KeepOnDeplete πŸ”—

Type: Any

No description

Item types: clothing, drainable

KnockBackOnNoDeath πŸ”—

Type: Any

No description

Item types: weapon

KnockdownMod πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

LearnedRecipes πŸ”—

Type: Any

No description

Item types: literature

LightDistance πŸ”—

Type: Any

No description

Item types: drainable, weaponpart

LightStrength πŸ”—

Type: Any

No description

Item types: drainable, weaponpart

Lipids πŸ”—

Type: Any

No description

Item types: drainable, food, normal

LowLightBonus πŸ”—

Type: Any

No description

Item types: weaponpart

LvlSkillTrained πŸ”—

Type: integer

No description

Default: -1

Item types: literature

magazine_subject πŸ”—

Type: Any

No description

Item types: literature

MagazineType πŸ”—

Type: Any

No description

Item types: weapon

MakeUpType πŸ”—

Type: Any

No description

Item types: drainable

ManuallyRemoveSpentRounds πŸ”—

Type: Any

No description

Item types: weapon

Map πŸ”—

Type: Any

No description

Item types: map

MaxAmmo πŸ”—

Type: Any

No description

Item types: normal, weapon

MaxCapacity πŸ”—

Type: integer

No description

Default: -1

Item types: normal

MaxChannel πŸ”—

Type: integer

No description

Default: 108000

Item types: radio

MaxDamage πŸ”—

Type: float

No description

Default: 1.5

Item types: weapon

MaxHitcount πŸ”—

Type: integer

No description

Default: 1000

Item types: weapon

MaxItemSize πŸ”—

Type: Any

No description

Item types: container

MaxRange πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

MaxRangeModifier πŸ”—

Type: Any

No description

Item types: weaponpart

MaxSightRange πŸ”—

Type: Any

No description

Item types: weapon, weaponpart

MechanicsItem πŸ”—

Type: Any

No description

Item types: drainable, normal

MediaCategory πŸ”—

Type: Any

No description

Item types: normal

Medical πŸ”—

Type: Any

No description

Item types: container, drainable, food, normal

MetalValue πŸ”—

Type: Any

No description

Item types: alarmclock, alarmclockclothing, clothing, container, drainable, key, normal, weapon, weaponpart

MicRange πŸ”—

Type: Any

No description

Item types: radio

MinAngle πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

MinChannel πŸ”—

Type: integer

No description

Default: 88000

Item types: radio

MinDamage πŸ”—

Type: Any

No description

Item types: weapon

MinimumSwingtime πŸ”—

Type: Any

No description

Item types: weapon

MinRange πŸ”—

Type: Any

No description

Item types: weapon

MinSightRange πŸ”—

Type: Any

No description

Item types: weapon, weaponpart

MinutesToBurn πŸ”—

Type: float

How many in-game minutes it takes to burn the food. This value must be higher than MinutesToCook.

Default: 120.0

Item types: food

MinutesToCook πŸ”—

Type: float

How many in-game minutes it takes to cook the food. This value must be smaller than MinutesToBurn.

Default: 60.0

Item types: food

ModelWeaponPart πŸ”—

Type: Any

No description

Can be duplicated: βœ“

Item types: weapon

MountOn πŸ”—

Type: Any

No description

Item types: weaponpart

MultipleHitConditionAffected πŸ”—

Type: boolean

No description

Default: True

Item types: weapon

MuzzleFlashModelKey πŸ”—

Type: Any

No description

Item types: weapon

NeckProtectionModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing

needtobeclosedoncereload πŸ”—

Type: Any

No description

Item types: weapon

NoiseDuration πŸ”—

Type: Any

No description

Item types: weapon

NoiseRange πŸ”—

Type: Any

No description

Item types: weapon

NoTransmit πŸ”—

Type: Any

No description

Item types: radio

NPCSoundBoost πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

NumberOfPages πŸ”—

Type: integer

No description

Default: -1

Item types: literature

NumLevelsTrained πŸ”—

Type: integer

No description

Default: 1

Item types: literature

OnBreak πŸ”—

Type: Any

No description

Item types: weapon

OnCooked πŸ”—

Type: Any

No description

Item types: food

OnCreate πŸ”—

Type: Any

No description

Item types: clothing, container, drainable, food, literature, moveable, normal, weapon

OnEat πŸ”—

Type: Any

No description

Item types: drainable, food

OpeningRecipe πŸ”—

Type: Any

No description

Item types: food, normal

OpenSound πŸ”—

Type: Any

No description

Item types: container

OriginX πŸ”—

Type: Any

No description

Item types: key

OriginY πŸ”—

Type: Any

No description

Item types: key

originZ πŸ”—

Type: Any

No description

Item types: key

OtherHandRequire πŸ”—

Type: Any

No description

Item types: weapon

OtherHandUse πŸ”—

Type: Any

No description

Item types: weapon

Packaged πŸ”—

Type: Any

No description

Item types: drainable, food, normal

Padlock πŸ”—

Type: Any

No description

Item types: key

PageToWrite πŸ”—

Type: Any

No description

Item types: literature

painReduction πŸ”—

Type: Any

No description

Item types: food

PartType πŸ”—

Type: Any

No description

Item types: weaponpart

PhysicsObject πŸ”—

Type: Any

No description

Item types: weapon

PiercingBullets πŸ”—

Type: Any

No description

Item types: weapon

PlacedSprite πŸ”—

Type: Any

No description

Item types: weapon

PlaceMultipleSound πŸ”—

Type: Any

No description

Item types: normal

PlaceOneSound πŸ”—

Type: Any

No description

Item types: normal

PoisonPower πŸ”—

Type: Any

No description

Item types: food

PourType πŸ”—

Type: Any

No description

Item types: drainable, food, normal

primaryAnimMask πŸ”—

Type: Any

No description

Item types: drainable, normal, weaponpart

Projectilecount πŸ”—

Type: Any

No description

Item types: weapon

ProjectileSpread πŸ”—

Type: Any

No description

Item types: weapon

ProjectileSpreadModifier πŸ”—

Type: Any

No description

Item types: weaponpart

ProjectileWeightCenter πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

ProtectFromRainWhenEquipped πŸ”—

Type: Any

No description

Item types: normal

Proteins πŸ”—

Type: Any

No description

Item types: drainable, food, normal

PushBackMod πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

PutInSound πŸ”—

Type: Any

No description

Item types: container

RackAfterShoot πŸ”—

Type: Any

No description

Item types: weapon

RackSound πŸ”—

Type: Any

No description

Item types: weapon

RainFactor πŸ”—

Type: Any

No description

Item types: drainable, normal, weapon

Ranged πŸ”—

Type: Any

No description

Item types: weapon

RangeFalloff πŸ”—

Type: Any

No description

Item types: weapon

ReadType πŸ”—

Type: Any

No description

Item types: literature

RecoilDelay πŸ”—

Type: Any

No description

Item types: weapon

RecoilDelayModifier πŸ”—

Type: Any

No description

Item types: weaponpart

ReduceInfectionPower πŸ”—

Type: Any

No description

Item types: food

Reloadtime πŸ”—

Type: Any

No description

Item types: weapon

ReloadTimeModifier πŸ”—

Type: Any

No description

Item types: weaponpart

RemoteController πŸ”—

Type: Any

No description

Item types: normal

RemoteRange πŸ”—

Type: Any

No description

Item types: normal

RemoveNegativeEffectOnCooked πŸ”—

Type: Any

No description

Item types: food

RemoveOnBroken πŸ”—

Type: boolean

No description

Default: True

Item types: clothing

RemoveUnhappinessWhenCooked πŸ”—

Type: Any

No description

Item types: food

ReplaceInPrimaryHand πŸ”—

Type: Any

No description

Item types: clothing, container, drainable, normal, radio

ReplaceInSecondHand πŸ”—

Type: Any

No description

Item types: clothing, container, drainable, normal, radio

ReplaceOnCooked πŸ”—

Type: Any

No description

Item types: food

ReplaceOnDeplete πŸ”—

Type: Any

No description

Item types: drainable

ReplaceOnExtinguish πŸ”—

Type: Any

No description

Item types: drainable

ReplaceOnRotten πŸ”—

Type: Any

No description

Item types: food

ReplaceOnUse πŸ”—

Type: Any

No description

Item types: food, normal

RequireInHandOrInventory πŸ”—

Type: Any

No description

Item types: drainable, food

RequiresEquippedBothHands πŸ”—

Type: Any

No description

Item types: moveable, normal, weapon

Researchablerecipes πŸ”—

Type: array

No description

Item types: clothing, container, drainable, food, moveable, normal, radio, weapon

RunAnim πŸ”—

Type: string

No description

Default: Run

Item types: weapon

RunSpeedModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing, container, radio

ScaleWorldIcon πŸ”—

Type: float

No description

Default: 1.0

Item types: drainable

ScratchDefense πŸ”—

Type: Any

No description

Item types: clothing

secondaryAnimMask πŸ”—

Type: Any

No description

Item types: drainable, normal, weaponpart

SensorRange πŸ”—

Type: Any

No description

Item types: weapon

Sharpness πŸ”—

Type: Any

No description

Item types: normal, weapon

ShellFallSound πŸ”—

Type: Any

No description

Item types: weapon

ShoutMultiplier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing, normal

ShoutType πŸ”—

Type: Any

No description

Item types: clothing, normal

SkillTrained πŸ”—

Type: string

No description

Item types: literature

SmokeRange πŸ”—

Type: Any

No description

Item types: weapon

SoundGain πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

SoundMap πŸ”—

Type: Any

No description

Can be duplicated: βœ“

Item types: drainable, food, weapon, weaponpart

SoundParameter πŸ”—

Type: Any

No description

Item types: container

SoundRadius πŸ”—

Type: Any

No description

Item types: alarmclock, alarmclockclothing, normal, weapon

SoundVolume πŸ”—

Type: Any

No description

Item types: normal, weapon

SpawnWith πŸ”—

Type: Any

No description

Item types: clothing

Spice πŸ”—

Type: Any

No description

Item types: drainable, food

SplatBloodOnNoDeath πŸ”—

Type: Any

No description

Item types: weapon

SplatNumber πŸ”—

Type: integer

No description

Default: 2

Item types: weapon

SplatSize πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

StaticModel πŸ”—

Type: Any

No description

Item types: clothing, container, drainable, food, literature, map, moveable, normal, radio, weaponpart

StaticModelsByIndex πŸ”—

Type: array

No description

Item types: food, literature, normal

StompPower πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing

StopPower πŸ”—

Type: float

No description

Default: 5.0

Item types: weapon

StressChange πŸ”—

Type: Any

No description

Item types: drainable, food, literature

SubCategory πŸ”—

Type: string

No description

Item types: weapon

SurvivalGear πŸ”—

Type: Any

No description

Item types: container, drainable, food, map, normal, weapon

suspensionCompression πŸ”—

Type: Any

No description

Item types: normal

suspensionDamping πŸ”—

Type: Any

No description

Item types: normal

SwingAmountBeforeImpact πŸ”—

Type: Any

No description

Item types: weapon

SwingAnim πŸ”—

Type: string

No description

Default: Rifle

Item types: weapon

SwingSound πŸ”—

Type: Any

No description

Item types: weapon

Swingtime πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

Tags πŸ”—

Type: array

No description

Item types: alarmclock, alarmclockclothing, clothing, container, drainable, food, key, literature, map, moveable, normal, radio, weapon, weaponpart

ThirstChange πŸ”—

Type: Any

No description

Item types: food

ticksPerEquipUse πŸ”—

Type: integer

No description

Default: 30

Item types: drainable

ToHitModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

Tooltip πŸ”—

Type: Any

No description

Item types: clothing, container, drainable, food, key, literature, moveable, normal, radio, weapon, weaponpart

TorchCone πŸ”—

Type: Any

No description

Item types: drainable, weaponpart

TorchDot πŸ”—

Type: float

No description

Default: 0.96

Item types: drainable, weaponpart

TransmitRange πŸ”—

Type: Any

No description

Item types: radio

Trap πŸ”—

Type: boolean

No description

Default: False

Item types: normal

TreeDamage πŸ”—

Type: Any

No description

Item types: weapon

triggerExplosionTimer πŸ”—

Type: Any

No description

Item types: weapon

TwoHandWeapon πŸ”—

Type: Any

No description

Item types: weapon

TwoWay πŸ”—

Type: Any

No description

Item types: radio

Type πŸ”—

Type: Any

Used to set the class of the item, which will influence parameters available.

Warning

Deprecated (since version 42.13.0)

Use itemtype instead.

UnequipSound πŸ”—

Type: Any

No description

Item types: drainable, normal, weapon

UnhappyChange πŸ”—

Type: Any

No description

Item types: drainable, food, literature

UseDelta πŸ”—

Type: float

No description

Default: 0.03125

Item types: drainable, food, radio, weaponpart

UseEndurance πŸ”—

Type: boolean

No description

Default: True

Item types: weapon

UsesBattery πŸ”—

Type: Any

No description

Item types: radio

UseSelf πŸ”—

Type: Any

No description

Item types: weapon

UseWhileEquipped πŸ”—

Type: boolean

No description

Default: True

Item types: drainable, food, normal, radio

UseWhileUnequipped πŸ”—

Type: Any

No description

Item types: drainable

UseWorldItem πŸ”—

Type: Any

No description

Item types: drainable

VehiclePartModel πŸ”—

Type: Any

No description

Item types: normal

VehicleType πŸ”—

Type: Any

No description

Item types: drainable, normal

VisionModifier πŸ”—

Type: float

No description

Default: 1.0

Item types: clothing

VisualAid πŸ”—

Type: Any

No description

Item types: clothing

WaterResistance πŸ”—

Type: Any

No description

Item types: clothing

WeaponHitArmourSound πŸ”—

Type: Any

No description

Item types: clothing

WeaponLength πŸ”—

Type: float

No description

Default: 0.4

Item types: weapon

WeaponReloadType πŸ”—

Type: Any

No description

Item types: weapon

WeaponSprite πŸ”—

Type: Any

No description

Item types: weapon

WeaponSpritesByIndex πŸ”—

Type: Any

No description

Item types: weapon

WeaponWeight πŸ”—

Type: float

No description

Default: 1.0

Item types: weapon

Weight πŸ”—

Type: float

No description

Default: 1.0

WeightEmpty πŸ”—

Type: Any

No description

Item types: drainable, food, normal

WeightModifier πŸ”—

Type: Any

No description

Item types: weaponpart

WeightReduction πŸ”—

Type: Any

No description

Item types: container

Wet πŸ”—

Type: Any

No description

Item types: normal

WetCooldown πŸ”—

Type: Any

No description

Item types: normal

wheelFriction πŸ”—

Type: Any

No description

Item types: normal

WindResistance πŸ”—

Type: Any

No description

Item types: clothing, normal

WithDrainable πŸ”—

Type: Any

No description

Item types: clothing

WithoutDrainable πŸ”—

Type: Any

No description

Item types: clothing

WorldObjectSprite πŸ”—

Type: Any

No description

Item types: moveable, normal, radio

WorldRender πŸ”—

Type: Any

No description

WorldStaticModel πŸ”—

Type: Any

No description

WorldStaticModelsByIndex πŸ”—

Type: array

No description

Item types: container, food, key, literature, normal, weapon