physicsShape#

Defines a 3D object’s physical shape to be used as a world object.

For example:

module YourModule {
  physicsShape ramp20segment5w {
      mesh = physics/ramp20|Segment5,
      translate = 4.0 0.0 0.0,
      rotate = 0.0 270.0 0.0,
  }
}

Hierarchy#

Valid Parent Blocks:

ID Properties#

This block should have an ID.

Parameters#

mesh 🔗

Type: string

The path to the model’s mesh file, relative to the folder media/models_X.

rotate 🔗

Type: array

The rotation of the model, in the format x y z.

translate 🔗

Type: array

The position offset of the model, in the format x y z.