container#

Hierarchy#

Valid Parent Blocks:

ID Properties#

This block should not have an ID.

Parameters#

capacity đź”—

Type: integer

No description

conditionAffectsCapacity đź”—

Type: boolean

Sets whenever the condition of the part will impact the capacity. A lower condition will negatively impact the container’s capacity.

contentType đź”—

Type: string

Unclear how this parameter works exactly. The game uses it to define the “content” of tires and gas tanks by providing the string keys Gasoline or Air. It seems to simply remove any item container being used as the container for this part.

seat đź”—

Type: string

The seat ID of this container. When present, this container can be used as a seat for a vehicle.

test đź”—

Type: string

Refers to a Lua global function returning a boolean which is used to determine whether an item can be put in this container when trying to transfer items.

Here’s an example from the vanilla game, with the parmeter being set to:

test = Vehicles.ContainerAccess.GloveBox

With the Lua function being defined as:

function Vehicles.ContainerAccess.GloveBox(vehicle, part, chr)
  if chr:getVehicle() == vehicle then
    local seat = vehicle:getSeat(chr)
    -- Can the seated player reach the passenger seat?
    -- Only character in front seat can access it
    return seat == 1 or seat == 0;
  elseif chr:getVehicle() then
    -- Can't reach from inside a different vehicle.
    return false
  else
    -- Standing outside the vehicle.
    if not vehicle:isInArea(part:getArea(), chr) then return false end
    local doorPart = vehicle:getPartById("DoorFrontRight")
    if doorPart and doorPart:getDoor() and not doorPart:getDoor():isOpen() then
      return false
    end
    return true
  end
end

The parameters are: