attachment#

Defines an attachment point on a model or vehicle block. The ID is the attachment name, it can be a custom ID or an existing one often used to define specific attachments. While manually modifying the attachment block is definitely possible, it is recommended to use the attachment editor to create and edit those attachments.

The syntax of this block should be as follows:

model upperScriptDefinition
{
    ...
    attachment attachmentPointName
    {
        ...
    }
    ...
}

For example:

model Burger
{
    mesh = Burger,

    attachment Bip01_Prop2
    {
        offset = 0.0142 0.0401 0.0000,
        rotate = -23.3606 21.2788 37.5386,
        scale = 0.8280,
    }
}

Here is a list of attachment points provided by the game:

  • 1schoolbaglefthand

  • 1schoolbagrighthand

  • AnkleHolster

  • Bip01_Prop1

  • Bip01_Prop2

  • ShoulderHolster

  • axe_back

  • back

  • back_guitar

  • back_guitar_acoustic

  • backpack_left

  • bedroll_bottom

  • bedroll_bottom_alice

  • bedroll_bottom_big

  • belt_left

  • belt_left_screwdriver

  • belt_left_upside

  • belt_right

  • belt_right_screwdriver

  • belt_right_upside

  • belt_rotated_left

  • belt_rotated_right

  • big_blade_back_bag

  • big_w_back

  • big_w_back_bag

  • bighikingbaglefthand

  • bighikingbagrighthand

  • blade_back

  • crowbar_back

  • duffelbaglefthand

  • duffelbagrighthand

  • fryingpan_back

  • fryingpan_back_bag

  • hikingbaglefthand

  • hikingbagrighthand

  • holster_left

  • holster_right

  • knife_belt_back

  • knife_belt_front

  • knife_head

  • knife_in_back

  • knife_left_leg

  • knife_right_leg

  • knife_shoulder

  • knife_stomach

  • meatcleaver_in_back

  • meatcleaver_left

  • meatcleaver_right

  • nightstick_left

  • nightstick_right

  • racket_back

  • racket_back_bag

  • rifle_back

  • rifle_back_bag

  • saucepan_back

  • saucepan_back_bag

  • shovel_back

  • shovel_back_bag

  • stomach

  • walkie_belt_left

  • walkie_belt_right

  • webbing_left_knife

  • webbing_left_walkie

  • webbing_left_knife

  • webbing_left_walkie

  • wrench_left

  • wrench_right

Hierarchy#

Valid Parent Blocks:

ID Properties#

This block should have an ID.

Parameters#

bone 🔗

Type: Any

The name of the bone to which the model is attached to.
bone = Bip01_L_Hand,
offset 🔗

Type: array

The position offset of the model relative to the bone. This is a vector in the format x y z.

offset = -0.0300 -0.1020 0.1210,
rotate 🔗

Type: array

The rotation of the model relative to the bone. This is a vector in the format x y z. The values are degrees.

rotate = -60.0000 -49.0000 -3.0000,
scale 🔗

Type: float

The scale multiplier applied to the model attached to this attachment point.

scale = 0.5,
zoffset 🔗

Type: Any

No description