craftRecipe#

Defines a crafting recipe.

This block can be soft overridden in scripts.

Hierarchy#

Valid Parent Blocks:

Required Child Blocks:

Possible Child Blocks:

ID Properties#

This block should have an ID.

Parameters#

AllowBatchCraft πŸ”—

Type: boolean

The AllowBatchCraft parameter is used to allow the recipe to be crafted in batches. This will make a slider appear on the crafting to craft multiple ones at once. Needs to be a boolean and default is true, set to false to disable batch craft.

Default: True

AutoLearnAll πŸ”—

Type: Any

The autoLearnAll parameter specifies that all the provided skills and their associated level need to be reached to learn the recipe. The parameter should be formated this way:

/* a single skill */
autoLearnAll = <skill name>:<level amount>,

/* multiple skills */
autoLearnAll = <skill1 name>:<level amount>;<skill2 name>:<level amount>,format

For the list of available skills, see this.

For example:

autoLearnAll = Carving:3;Maintenance:2,
AutoLearnAny πŸ”—

Type: Any

The autoLearnAny parameter specifies that at least one of the skills and its associated level need to be reached to learn the recipe. The parameter should be formated this way:

/* a single skill */
autoLearnAny = <skill name>:<level amount>,

/* multiple skills */
autoLearnAny = <skill1 name>:<level amount>;<skill2 name>:<level amount>,format

For the list of available skills, see this.

For example:

autoLearnAny = Carving:3;Maintenance:2,
category πŸ”—

Type: Any

The category under which the recipe will be listed in the crafting menu. Helps to organize and identify recipes in the crafting menu. Currently doesn’t support translations (confirmed last 42.15).

Icon πŸ”—

Type: Any

Specifies the icon associated with this crafting recipe. The icon needs to be located in media/textures, for example media/textures/myIcon.png will be refered to as Icon = myIcon,.

This seems to be used only once in the vanilla recipes with the entry Icon = β€œItem_WaterDrop”, as the icon usually defaults to the items that will be crafted.

MetaRecipe πŸ”—

Type: Any

A meta recipe is used to link two recipes so that if the meta recipe is known then this recipe will be known.

NeedToBeLearn πŸ”—

Type: Any

Whether the recipe needs to be learned before it can be crafted.

OnCreate πŸ”—

Type: Any

The OnCreate parameter allows the referencing of a Lua function that will be called when the crafting recipe is finished. This can be used to add custom behavior to the crafting recipe when it gets finished. The Lua function needs to be a global function#Local_and_global), it can also be in a global table. The vanilla game OnCreate’s are stored in the Java.

The function should have the following structure:

function MyOnCreateFunction(craftRecipeData, character)
    -- your custom code here
end

The craftRecipeData is a java object that contains the data of the crafting recipe. The character is the player character who is crafting the recipe.

OnTest πŸ”—

Type: Any

The OnTest parameter is used to define a Lua function that will be called to verify if the recipe can be crafted. If the function returns true, the recipe can be crafted but if the function returns false, the recipe cannot be crafted. The Lua function needs to be a global function#Local_and_global), it can also be in a global table. The vanilla game OnTest’s are stored in the Java.

The function should have the following structure:

function MyOnTestFunction(item, character)
    -- your custom code here
    return logicTestResult  -- based on your logic test above
end

item is an InventoryItem while character is the player trying to craft this recipe.

overlayStyle πŸ”—

Type: Any

No description

recipeGroup πŸ”—

Type: Any

No description

ResearchAny πŸ”—

Type: Any

No description

ResearchSkillLevel πŸ”—

Type: Any

No description

SkillRequired πŸ”—

Type: Any

Specifies the skill level required to perform this crafting action. It should be formated this way:

/* a single skill */
skillRequired = <skill name>:<level>,

/* multiple skills */
skillRequired = <skill1 name>:<level>;<skill2 name>:<level>,

For the list of available skills, see this.

For example:

skillRequired = Blacksmith:3;Tailoring:2,
tags πŸ”—

Type: array (required)

Specifies specific conditions which need to be respected to craft this item. At least one crafting bench tag is necessary for the craft to be recognized, such as AnySurfaceCraft. The syntax is as follows:

/* single tag */
Tags = tag1,

/* multiple tags */
Tags = tag1;tag2;...,

For example:

Tags = InHandCraft;CanAlwaysBeResearched,
time πŸ”—

Type: Any

The time it takes to craft the item, not using a specific unit of time.

Default: 50

timedAction πŸ”—

Type: Any

Refers to a timed action script block, used to trigger during the crafting process, for animations and/or sounds but also the calories burned and body heat generation.

Tooltip πŸ”—

Type: Any

Description of the crafting which is shown in the crafting menu.

xpAward πŸ”—

Type: Any

Specifies the experience points awarded for crafting this item. The parameter should be formated this way:

/* a single skill */
xpAward = <skill name>:<xp amount>,

/* multiple skills */
xpAward = <skill1 name>:<xp amount>;<skill2 name>:<xp amount>,format

For the list of available skills, see this.

For example:

xpAward = Blacksmith:10;Tailoring:5,